Search found 22 matches

by Malachai
Fri May 08, 2020 8:26 pm
Forum: The Local Tavern
Topic: Tip for adding/replacing sound effects
Replies: 3
Views: 14742

Tip for adding/replacing sound effects

Gonna leave this here in case it's useful to someone.

I once tried replacing some sounds with other sound effects replacing the wav files, but in-game it sounded like a horrible distorted mess.
Found out you can use audacity (or some similar audio editing software), and export the sound you want as ...
by Malachai
Wed May 06, 2020 7:39 pm
Forum: Bugs and Glitches
Topic: Ninja stun quest
Replies: 3
Views: 6090

Ninja stun quest

Trying to give the spirit of ankh to Ingrid as ninja has her try to teach me immunity, which I already know, despite her saying she will teach stun.
by Malachai
Thu Feb 27, 2020 5:52 pm
Forum: Suggestions
Topic: Alt refresh
Replies: 7
Views: 10590

If the website's who screen is the issue, would setting the alts' "last login" field to a little more than 2 hours do the trick? They would still remain relatively fresh and wouldn't in theory pop up in the website. Of course, there might be some other use case for this login data that I could be ...
by Malachai
Sun Jan 05, 2020 5:40 am
Forum: Suggestions
Topic: Yelling about the Labyrinth (Suggestions inside)
Replies: 13
Views: 18620

I wouldn't mind if labyrinths were made to be more intuitive. Like many other areas in the game, they are presented in an extremely cryptic way; your only general idea is that you have to do something to get keys, to then open a door and fight the boss. Some labs are pretty straightforward, and with ...
by Malachai
Sat Dec 07, 2019 6:26 pm
Forum: Suggestions
Topic: Toggle fightback priority when using objects
Replies: 3
Views: 6931

When you try to walk to a location (normal click), your character tries to escape any monster that attacks in the middle of the way, regardless of the fightback option. This is not the case when using objects, where your character will stop to attack any enemy that attacks you in the way ...
by Malachai
Sat Dec 07, 2019 5:10 am
Forum: Suggestions
Topic: Toggle fightback priority when using objects
Replies: 3
Views: 6931

Toggle fightback priority when using objects

Would be a nice QoL addition to be able to toggle fightback priority when using (shift+clicking) objects, such as pentagrams. With the toggle on, the character would prioritise using the object without being interrupted by monsters attacking in the way (as long as you can escape them).

Mostly for ...
by Malachai
Wed Nov 20, 2019 3:21 pm
Forum: General Non-Game Chat
Topic: Re-writing astonia v2 from scratch?
Replies: 3
Views: 15849

That could also be an interesting alternative, to write just the client side and render whatever the server is communicating. I'd have to study the socket messaging protocol Daniel used, and get an understanding of what gets communicated when, and last time I checked that bit wasn't the most ...
by Malachai
Mon Nov 18, 2019 7:46 am
Forum: General Non-Game Chat
Topic: Re-writing astonia v2 from scratch?
Replies: 3
Views: 15849

Re-writing astonia v2 from scratch?

Always thought this'd make for an interesting side-project, but I never found the motivation to build/plan it.

There's the matter of which technology to use for coding it. I'm doing web-dev in school with nodejs, so right now that's what I'm mostly acquainted with. I have a couple of web game ...
by Malachai
Sun Nov 17, 2019 4:54 pm
Forum: Technical Help and FAQ
Topic: Crashed?
Replies: 6
Views: 19922

The last crash happened while I was fighting with my character Tellurium. I don't exactly remember the enemies, they were 3, one of them was a gargoyle and I remember an arch-templar, probably a barbarian?
Crash happened moments after I attempted to curse them (might've been another spell, memory is ...
by Malachai
Sat Nov 16, 2019 3:20 am
Forum: Technical Help and FAQ
Topic: Crashed?
Replies: 6
Views: 19922

Something in the monster lotto might be causing it, last couple crashes I was around in were during a ML.
by Malachai
Fri Nov 15, 2019 7:34 pm
Forum: Bugs and Glitches
Topic: GC got replaced by Red Back
Replies: 5
Views: 8713

Today when I logged in, I had a spellcaster from lab3 as my GC (only noticed when using sewers entrance). Curiously, checking /who it also had the ID 5014.
I don't remember the mechanism that links a GC char to its master char, but the first GC I summoned probably glitched/vanished somehow and I ...
by Malachai
Fri Nov 15, 2019 4:51 am
Forum: Bugs and Glitches
Topic: GC got replaced by Red Back
Replies: 5
Views: 8713

Happened again while penting today. It would seem that the GC suddenly ceases to be for some reason, and I don't think it's getting killed by enemies (there wasn't any 'GC died abandoned, lost luck' message).
After penting for a bit, I typed '/who' to check if the GC was still around, but there was ...
by Malachai
Sat Nov 09, 2019 7:22 pm
Forum: Bugs and Glitches
Topic: GC got replaced by Red Back
Replies: 5
Views: 8713

GC got replaced by Red Back

While I was penting, I had summoned a GC and left it to fight some grolms. I'm not exactly sure what happened to it after some time, it probably died, but suddenly I noticed with the "/who" command that the Red Back NPC was flagged as my GC.
Since I had /gctome active, Red Back himself followed me ...
by Malachai
Mon Mar 13, 2017 4:27 pm
Forum: General Non-Game Chat
Topic: [V2 server]Efficient quest system?
Replies: 3
Views: 17881

Well I just ended up creating an array for players that holds each quest's objective progress. So far it seems to work correctly!
by Malachai
Mon Mar 06, 2017 12:07 am
Forum: General Non-Game Chat
Topic: [V2 server]Efficient quest system?
Replies: 3
Views: 17881

[V2 server]Efficient quest system?

I have been trying to develop a quest system to replace the old one in the v2 server, however I'm kind of lacking in knowledge and have only come up with a rudimentary system that might not be very efficient.

Right now I've made a separate data structure containing all variables a quest might need ...