Command to allow self spells ignore spell neutralization.
Moderators: Gods, Imps, Architect, Guardian
Command to allow self spells ignore spell neutralization.
Pretty simple, a toggle command so self spells can't be neutralized.
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- Baron of Aranock
- Posts: 765
- Joined: Sun Apr 03, 2016 4:43 am
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- Baron of Aranock
- Posts: 765
- Joined: Sun Apr 03, 2016 4:43 am
Would like to revive this idea, this is a much needed command. Many times on gmoons or when someone spells me on my way to do AT, i just have to sit there for 3-4 minutes waiting for them to run out doing nothing not sure how long my buff lasts because I cant risk swapping to my spell set mid combat.
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- Recruit
- Posts: 1
- Joined: Tue Jan 03, 2017 4:21 am
Couple things could be done, either like you said make a new function called for adding spells to self or adjusting add_spell to always pass both cn and co, and having the check in add_spell. Think a new function would be less code changes, since it would only require adjusting bless,pro,ew,ms,light instead of adjusting every place add_spell() currently exists. Either way though, the functions that call add_spell are already passing around cn, and co. so it would be fairly simple to add. That and flag switching is simple enough, assuming we have bits open for a new flag.