Changelog

Important updates regarding the game or forum

Moderators: Gods, Imps, Architect

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Lordlava
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Post by Lordlava »

Quiz switches and riddlers fully implemented.
Initially these will be rolled out as replacements for all of Lab 9 switch banks and riddle tellers.
Builders will then be able to change or add questions dynamically via CGI.
This facility will mean that new areas can also be added using this technology

Small mods made to the cave children.
If you need to go backwards and respawn a child which already exists (belonging to you) then the original child will be removed so that you do not end up with a horde of kids chasing after you.
Note that if you are going in a group and more than one player spawns the same child, this is not considered to be a duplicate and hence will not be removed.

B2, C2 and SH2 have been modified so that you should not be able to hit your children.

As always, if there are any issues or undocumented features, please let me know.
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Lordlava
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Post by Lordlava »

Lab 9 updates completed.
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Lordlava
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Post by Lordlava »

Bug fixes updated.
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Lordlava
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Post by Lordlava »

1. RD2 opened for test trial of a few days.
2. Updates to drop rates and levels of gemstones and rings
3. /rd1 and /rd2 staffer commands added
4. Date created added to all characters
5. Few more bits added to the logs
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LazyWarrior
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Post by LazyWarrior »

Updated.
Lordlava
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Post by Lordlava »

1. Small changes to B2, C2 and WC.
2. Max cap on the RD2 rings removed and the chance of dropping the rings has been reduced. This means that if we increase the max levels on the gems, they will be able to be added to existing rings rather than having to start again.
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Lordlava
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Post by Lordlava »

B2 mana bug fixed.

Thanks to those who reported it.
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Lordlava
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Post by Lordlava »

17 March 2018
1) RD2 gems max limit increased from 9 to 10. The limit and frequency will continue to be reviewed over time.
2) God command (/depotcostfactor) added to allow the cost of the bank depot fees to be able to be changed dynamically
3) God command (/depotcount) added to show the number of players who store items in the inventory, bank depot and personal depot.
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Lordlava
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Post by Lordlava »

2 April 2018
1. Probability of dropping RD2 gems increased.
2. Probability of getting a higher ranked gem increased.
3/ /gargoyle and /garbage commands reversed (affects imps only)
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Lordlava
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Post by Lordlava »

20 April 2018
1. Cave quest children now set to good alignment (9999), meaning you should not now be accidentally able to hit them.. They will be like merchants (10000) except if you do deliberately hit/kill them, Peacekeepers will not appear and you will not lose luck and alignment.
2. Changes added to make ready for the new sprite pack to be released soon,
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Lordlava
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Post by Lordlava »

12 May 2018
1. RD2 gem drop probability increased and max ring increased to level 11. More tweaks may follow as it continues to be monitored.
2. NPC mob spawner implemented. This will be live trialled. [Thanks to Lurker].
3. Soul vacuum implemented. This will be live tested over a period to ensure nothing significant is los when we remove your soul and store it in a jar or try to merge your old soul and your new soul back again.
4. Builder mode should no longer risk destroying a builders inventory when more than one builder is active.
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LazyWarrior
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Post by LazyWarrior »

Update for AT
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Post by LazyWarrior »

Update to giant barb and update to AT i forgot to post a few days ago.
Lordlava
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Post by Lordlava »

30 May 2018
1. /rings command amended to show AV/WV if applicable (e.g. /rings 3)
2. /restart command added to give warning on server restart
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Lordlava
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Post by Lordlava »

/help command updated
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