Our Green Caped Overlords - Reduce them!
Posted: Sat Jun 06, 2020 9:39 am
This gets talked about all the time in game, even admin state they are broken yet no one wants to nurf them due to player outcry.
Putting this here so people can add there thoughts.
TBH dont understand how if a class is OP its not nerfed, screw general outcry.
Things to point out:
Necromancers should be called DeathKnights, they are Fighters with undead pets, not spell-casters.
Necro Sword - Adds +10 sword and +20 Blind.
+20 blind....Ok, i mean its a 120base skill lets give them more mod, but ok..
+10 sword is STUPID Why does a necro (SWORD SKILL COSTS THE SAME TO RAISE AS A TEMPLAR) have +10 sword.
They have the same base 105 sword as a Warrior yet they get an additional +10 AND it has more WV....
Barb King Sword is 56WV, Necro sword is 60WV (Why do they have more WV? this is a big F U to Warriors).
Necromancers Amulet
+20 Resist , +20 Immunity, +30 Med/Rest/Regen
Change this to 15 Resistance? it adds the same resistance as the Prison Amulet and can be used at master serg? why..
+20 Immunity..... Why?! Ankh/Cave adds resist only, why is this soooooooo high on stats??
Sure you want them to have beefy regeneration so +30regen but jesus..
Stats/Skills:
Immunity/MS/Dispell - Why do they have all 3 of these.. Immunity was to cover classes that didnt get enough Armor value (got wrekt by blast).
Heck look at poor Sorcerers, they have none of all 3... (bout time Sorcs get dispell).
Necros should either lose MS or Immunity since no one wants to remove Dispell (so they can Dispell there GCs).
They still have a pet who can heal them in 90% of content, and if we look at Sorcs/Warriors they have more AV then those classes with both of these options AND Dispell.
They also have Blind and Stealth which is used to counter spellcasters.
Immunity is not needed..
Costs of Skills:
Have been a Col Necro with 100base sword, crystal armor and a Major Gen Undead Pet.
Sword/DW is far to cheap, Necros already dont raise spells as their GC Spells them.
But why do they have Harakim/Templar skill costs, for Blind etcc sure but most should be ~Merc costs.
Id like to see a Brig Warrior in Crystal Armor 105sword/105DW.
Have played all classes (except Sorcerer) now to Lui Gen+.
Already my Lui Gen Necro just destroys my Noble seyan in stats.
Most Necros use a RPOT for UW Barons (pre noble).
What i believe should happen to Necros Summarized
* Remove the +10 Sword from the Weapon
* Remove the +20 Immunity from the Amulet
* Reduce the +20 Resistance to +15 on the Amulet
* Increase Non-Necro specific skill costs like Sword, DW etc to Merc Levels.
* Remove EITHER Immunity or Magic Shield from the class (would say Immunity) - they have Blind to reduce spells (dont get me started on 105 C2), dispell to remove curses once free, a heal pet gc incase they get stunned/blasted etcc..
Optional Extras:
* Move the +20 Blind from the Sword to the Amulet. - Makes more of a choice late game when they change amulets.
* Reduce Bless to 75/90? - Unsure on this one yet, would do the above mentioned before this change to see how they are.
* Reduce Blind cost to say 25mana and then take away Conc? This puts them in a even playing field with C2 to Warriors/Seyans. (**This would be a big change**, unsure on results, maybe just reduce Conc to ~15base?**).
Open to all opinons on why these are good/bad ideas.
Ive spoken with Many Necros and they also believe they are just godtier.
I understand the idea of 'bring every other class up' but that will just make the rest of the games content a joke.
Putting this here so people can add there thoughts.
TBH dont understand how if a class is OP its not nerfed, screw general outcry.
Things to point out:
Necromancers should be called DeathKnights, they are Fighters with undead pets, not spell-casters.
Necro Sword - Adds +10 sword and +20 Blind.
+20 blind....Ok, i mean its a 120base skill lets give them more mod, but ok..
+10 sword is STUPID Why does a necro (SWORD SKILL COSTS THE SAME TO RAISE AS A TEMPLAR) have +10 sword.
They have the same base 105 sword as a Warrior yet they get an additional +10 AND it has more WV....
Barb King Sword is 56WV, Necro sword is 60WV (Why do they have more WV? this is a big F U to Warriors).
Necromancers Amulet
+20 Resist , +20 Immunity, +30 Med/Rest/Regen
Change this to 15 Resistance? it adds the same resistance as the Prison Amulet and can be used at master serg? why..
+20 Immunity..... Why?! Ankh/Cave adds resist only, why is this soooooooo high on stats??
Sure you want them to have beefy regeneration so +30regen but jesus..
Stats/Skills:
Immunity/MS/Dispell - Why do they have all 3 of these.. Immunity was to cover classes that didnt get enough Armor value (got wrekt by blast).
Heck look at poor Sorcerers, they have none of all 3... (bout time Sorcs get dispell).
Necros should either lose MS or Immunity since no one wants to remove Dispell (so they can Dispell there GCs).
They still have a pet who can heal them in 90% of content, and if we look at Sorcs/Warriors they have more AV then those classes with both of these options AND Dispell.
They also have Blind and Stealth which is used to counter spellcasters.
Immunity is not needed..
Costs of Skills:
Have been a Col Necro with 100base sword, crystal armor and a Major Gen Undead Pet.
Sword/DW is far to cheap, Necros already dont raise spells as their GC Spells them.
But why do they have Harakim/Templar skill costs, for Blind etcc sure but most should be ~Merc costs.
Id like to see a Brig Warrior in Crystal Armor 105sword/105DW.
Have played all classes (except Sorcerer) now to Lui Gen+.
Already my Lui Gen Necro just destroys my Noble seyan in stats.
Most Necros use a RPOT for UW Barons (pre noble).
What i believe should happen to Necros Summarized
* Remove the +10 Sword from the Weapon
* Remove the +20 Immunity from the Amulet
* Reduce the +20 Resistance to +15 on the Amulet
* Increase Non-Necro specific skill costs like Sword, DW etc to Merc Levels.
* Remove EITHER Immunity or Magic Shield from the class (would say Immunity) - they have Blind to reduce spells (dont get me started on 105 C2), dispell to remove curses once free, a heal pet gc incase they get stunned/blasted etcc..
Optional Extras:
* Move the +20 Blind from the Sword to the Amulet. - Makes more of a choice late game when they change amulets.
* Reduce Bless to 75/90? - Unsure on this one yet, would do the above mentioned before this change to see how they are.
* Reduce Blind cost to say 25mana and then take away Conc? This puts them in a even playing field with C2 to Warriors/Seyans. (**This would be a big change**, unsure on results, maybe just reduce Conc to ~15base?**).
Open to all opinons on why these are good/bad ideas.
Ive spoken with Many Necros and they also believe they are just godtier.
I understand the idea of 'bring every other class up' but that will just make the rest of the games content a joke.