Garg stats and no monster zones
Posted: Tue Apr 12, 2022 9:33 am
I was in lab 6, and used a garg stat at the beginning of the lab - but it couldn't follow me into the main lab area - I assume because of the 'no monster' line in the doorway.
I dug up a super old post when I talked about this before (https://aranock.rpg-board.net/t3445-garg-stat-stuck-in-lab-10)
Anyway would it be possible to change the garg stat to act like a compulse or a GC so it doesn't get stuck in the 'no monster' zones?
I dug up a super old post when I talked about this before (https://aranock.rpg-board.net/t3445-garg-stat-stuck-in-lab-10)
Anyway would it be possible to change the garg stat to act like a compulse or a GC so it doesn't get stuck in the 'no monster' zones?