Necro Rework
Posted: Sat Aug 20, 2016 9:54 pm
Alright so a current in-game pole had me thinking, as well as some of the recent rework (nerfs) to the necromancer race. The race is widely viewed as weak or unsatisfying especially compared to the price you have to give to attain it. I was talking with some people and we all agree the Necromancer sadly does not follow the Lore of a necromancer very well at all so here are my ideas for a large rework of a this class
REMOVE:
Sword
Dual Wield
Surround Hit
Sh2
Blast
Heal
Magic Shield
LOWER:
H2H
Str
Agil
Resist
Immunity
RAISE
Wand
Int
Will
Curse 2
ADD:
Curse
Posion
Harvest Life (a skill when cast marks an enemy, when a marked enemy dies the necromancer recieves X% of enemies life)
In addition to these skill changes, a necromancer (when looking at the Lore) should be able to control the dead, to do this I purpose allowing a necromancer to cast 1-2 of each undead and skeleton companion ( the necromancer no longer had the ability to do much damage on his own without sword or blast and therefore must rely upon his spawns for damage) along with this give necromancers companions back their skua call (or at least one of the two companions Skeleton would be best due to the fact they are weaker and more likely to die with skua call) because a necromancers only way to heal will be through harvest life and gc.
These changes would make a necromancer very squishy like they are supposed to be when their undead armies are not near by which is how they are supposed to be...
anyways thoughts?
REMOVE:
Sword
Dual Wield
Surround Hit
Sh2
Blast
Heal
Magic Shield
LOWER:
H2H
Str
Agil
Resist
Immunity
RAISE
Wand
Int
Will
Curse 2
ADD:
Curse
Posion
Harvest Life (a skill when cast marks an enemy, when a marked enemy dies the necromancer recieves X% of enemies life)
In addition to these skill changes, a necromancer (when looking at the Lore) should be able to control the dead, to do this I purpose allowing a necromancer to cast 1-2 of each undead and skeleton companion ( the necromancer no longer had the ability to do much damage on his own without sword or blast and therefore must rely upon his spawns for damage) along with this give necromancers companions back their skua call (or at least one of the two companions Skeleton would be best due to the fact they are weaker and more likely to die with skua call) because a necromancers only way to heal will be through harvest life and gc.
These changes would make a necromancer very squishy like they are supposed to be when their undead armies are not near by which is how they are supposed to be...
anyways thoughts?