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Game change feedback thread

Posted: Tue Aug 15, 2017 2:56 pm
by Motoko
Please provide any feedback on recent changes here.

Posted: Tue Aug 15, 2017 3:28 pm
by Exodus
My winged boots hate you

Posted: Tue Aug 15, 2017 4:07 pm
by Motoko
Exodus wrote:My winged boots hate you
Image

Posted: Tue Aug 15, 2017 9:46 pm
by Asmodeus
Motoko wrote:
Exodus wrote:My winged boots hate you
Image
Professional response......

Are the changes made to balance out the content pve wise or pvp?

Pvp wise, it might have an impact on Templar and Harakim "stealthing". The winged boot change I mean. Maybe not... Keep in mind the two only races without stealth. While every other one can near max out the mod stealth.

What is the logic behind warrior stealth increase?

thanks

Posted: Tue Aug 15, 2017 9:54 pm
by Motoko
Asmodeus wrote:
Motoko wrote:
Exodus wrote:My winged boots hate you

Professional response......

Are the changes made to balance out the content pve wise or pvp?

Pvp wise, it might have an impact on Templar and Harakim "stealthing". The winged boot change I mean. Maybe not... Keep in mind the two only races without stealth. While every other one can near max out the mod stealth.

What is the logic behind warrior stealth increase?

thanks
As for the response to Exodus, his response wasn't serious, so neither was mine. He was online when the change was made and already griefed me about the winged boots change. I see this as a perfectly professional response given the circumstances.

This is to balance out things both in PVP and PVE. Warriors are a very weak class without gear and their stealth is naturally the lowest out of all the classes with stealth. This should level the playing field somewhat, Seyan will still have a lot as will sorceror/necro due to strong bless/higher int/will.

Winged boots were simply too good, in V2 I believe they were +10 stealth, or maybe +8 I don't recall exactly, I don't know who increased them to 30 but that was a bit riduclous.

Stealth is an innate skill, all classes have it and it can be useful if used correctly, even on a hara or templar.

More changes will come.

I expect you to come back and play soon.

Posted: Tue Aug 15, 2017 10:52 pm
by Exodus
Very unprofessional wasn't it. I'm most upset I'm going to write a letter to lordlava! Jokes

The original winged boots only had +8 agi and nothing else as far as I remember. Also prison many gives 20 stealth so it's a smart change I just like to complain haha.

Right now i think classes that need attention are arch templar and necromancer. Arch templar needs a massive wv increase that's literally it as far as I'm concerned. They should be a huge power. Necromancer needs a lot of work to make them what they should be... a creature summoner. Imo they should be able to summon undead...but scrap the undead and skeleton and let them summon undead sorc/hara/templar/seyan/warrior like in the gatekeeoer trial. It's more interesting...

Posted: Tue Aug 15, 2017 11:00 pm
by Motoko
Exodus wrote:Very unprofessional wasn't it. I'm most upset I'm going to write a letter to lordlava! Jokes

The original winged boots only had +8 agi and nothing else as far as I remember. Also prison many gives 20 stealth so it's a smart change I just like to complain haha.

Right now i think classes that need attention are arch templar and necromancer. Arch templar needs a massive wv increase that's literally it as far as I'm concerned. They should be a huge power. Necromancer needs a lot of work to make them what they should be... a creature summoner. Imo they should be able to summon undead...but scrap the undead and skeleton and let them summon undead sorc/hara/templar/seyan/warrior like in the gatekeeoer trial. It's more interesting...
We are addressing arch templars and Necromancers still.

Like I said, more change will come.

Posted: Wed Aug 16, 2017 12:55 am
by Asmodeus
Ya original winged boots didn't have stealth at all.

Still too early to say anything tbh especially since pvp is an after thought in this game. I am more worried about the actual value of certain characters post RB. Given how damage scales, warriors and AT are getting a significantly lower power boost compared to all other classes. But I hope this balance won't be just playing with numbers and actually addressing the mechanic issues such as actual damage scaling with weapon/str mod. It is hard to defend that the most melee character in the game has less base damage at equal exp than a hybrid and quite frankly the lowest damage in the game with the new WC included.

I know spells count for something in the equation too.

Posted: Wed Aug 16, 2017 12:06 pm
by Lordlava
I prefer lots of smaller changes and observe than massive changes and overshoot.

Moto and LW are testing and suggesting changes and they will continue over time.
If we do happen to overshoot there maybe a need to undo something but we are trying to avoid that.

Posted: Thu Aug 17, 2017 12:31 am
by Jennytulls
Can we get a List of changes? I cant seem to find one anywhere. All I can make out is Necro got nerfed some how? and I take it wing boots lost some stealth as I gathered from exodus's crying.

Posted: Thu Aug 17, 2017 12:40 am
by Motoko
Jennytulls wrote:Can we get a List of changes? I cant seem to find one anywhere. All I can make out is Necro got nerfed some how? and I take it wing boots lost some stealth as I gathered from exodus's crying.
Changelog is in announcements..





Changelog

Posted: Sat Apr 10, 2021 10:44 pm
by Zraaq
Not all the scrolls are created equal and therefore not stackable.

With an inventory Full of Ankh scrolls do a /sort and you will see they have different values for the same scroll.
(ie. some Ankh Prot at top of sort and some Ankh Prot at bottom of sort.)

Wasted a bunch trying to stack cause they are Not the same.
Ankh Enhance would not stack at all in any order...

Same was true for some Ish scrolls, and not gonna try on Skuas until we know for certain it is fixed.


Z

Posted: Sat Apr 10, 2021 11:27 pm
by Zraaq
I have also come to realize that the scrolls that don't stack do not say "1 item in the stack" at the bottom like the others do when you right click them.

Maybe that will be an easier way to find them before you stack and maybe fix the problem.

They seem to come from certain chests and are generated differently...


Z

Posted: Sun Apr 11, 2021 5:46 am
by Lordlava
I set the Stackable flag on all the main scrolls.
If there have been new duplicate spell scrolls created then I did not touch them.

I do not recall why duplicates were created.

You are right, if you right click a stackable scroll it will give you a count.
I do not have new scroll sprites to change the Sprite.
Maybe WIP.

Posted: Sun Apr 11, 2021 9:35 am
by Zraaq
Seems they may have come from holiday event things like pumpkin heads and Chinese masks...


Z