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Spell duration (EW, Prot, Bless, etc?)

Posted: Tue Apr 02, 2019 8:21 pm
by Grolsch
The problem: All low ranks struggle with spells and mana regeneration. Some classes more than others. As a hara who utilizes GC, I use 2 of all spells pretty much. that's 155 mana after MS. I'm just thankful to have meditate while my templar co-players depend strictly on pots! I am brain storming on how to adjust this incredible difficulty that is heavily slanted towards players who are just restarting or trying the game for the first time. If you have a previous character, say a Captain for example, you can quickly and efficiently farm or buy mana pots. New players have low gold so 7g or whatever a flask is very burdensome. This problem is heavy on low rank new players.

The Solution: I think we should consider a slight buff to the duration of bless, protection, and EW. The first 3 will be a buff to all classes. This is mainly a quality of life buff. It should not necessarily make the game easier, it will just make it go smoother. New players won't have to walk away from the game for 2 or 3 minutes to regen so they can play for the next 5 to 7 minutes then wait again. We should buff the duration of these 3 costly spells from 10 minutes to 15 or 20 minutes

Posted: Wed Apr 03, 2019 6:21 pm
by Lordlava
There was a change done some time ago for low ranks to make mana pots empty on use, instead of disappearing.
All you need is a stockpile of flowers and you have a huge supply of mana pots going forward.
This feature stops round about officer I think.

When I start a new character, I become a farmer, or is it a gardener.

Are you harvesting as you go?

Posted: Wed Apr 03, 2019 9:27 pm
by lilbubz
The refillable pots should be able to get you by until 2nd lt when they start poofing on use. It would be cool though if there was maybe a new skill (like duration) to increase the length of spells. Or maybe the length of all buffs including drugs >=D maybe something to consider for future rebirths... hint hint :)