Godly Weapons-Gorn Kwai

Your ideas on how the game, the forum or the community can be improved

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Mino
Second Leutenant
Second Leutenant
Posts: 95
Joined: Mon Oct 10, 2016 6:40 am

Godly Weapons-Gorn Kwai

Post by Mino »

Can we make it so ALL godly weapons can be activated for the bonus at least then they have some use and value
I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
LazyWarrior
Baron of Aranock
Baron of Aranock
Posts: 765
Joined: Sun Apr 03, 2016 4:43 am

Post by LazyWarrior »

Even if they were activateable they would still have no value, the activation bonus only lasts 15 minutes. Not worth the effort of even adding imo, nobody uses them.
Cloun
Lieutenant
Lieutenant
Posts: 100
Joined: Sun Aug 07, 2016 2:05 am

Post by Cloun »

then make the buffs different and/or last longer?
Labfiveonly
Major General
Major General
Posts: 347
Joined: Tue Jul 26, 2016 4:31 pm

Post by Labfiveonly »

I saw one of these weapons, an steel dagger/sword? that had +55 res, I would totally use that even if it was for 15 minutes only :D
Cloun
Lieutenant
Lieutenant
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Joined: Sun Aug 07, 2016 2:05 am

Post by Cloun »

Make it 1hr, all useable by all players, and call it a day
Lurker
Colonel
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Joined: Fri Sep 02, 2016 10:27 pm

Post by Lurker »

Agree with cloun here. It's not like this would be a lot of work either. Can all be done in CGI, they wont turn into plain weapons like skua/purple do but that would be easily doable if desired with a simple code addition.
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