CQ2 - gctome

Please report any glitches or bugs you find about the game, forum or website

Moderators: Gods, Imps, Architect, Guardian

Post Reply
Marky
Brigadier General
Brigadier General
Posts: 318
Joined: Tue Nov 12, 2019 10:49 pm

CQ2 - gctome

Post by Marky »

In CQ2, gctome seems to be missing on some spots.
In top left green section with King Lot there is a tile you need to step on to proceed.
My gc (undead companion to be exact) didn't transport.
Tile in corner at Imprisoned witch didn't transport him either.
Tile near King Uriel to this witch did transport him, he went without me, so no idea.
Tile to Caradac's Mage from King Uriel: no uc.
Tile to proceed to the dogs: uc walked in, couldn't test at that point.
Tile in locked part left top to exit portal: gctome worked.
Exit portal (to start of next CQ or exit) worked.
Zraaq
Second Leutenant
Second Leutenant
Posts: 89
Joined: Sun May 27, 2018 8:22 pm

Post by Zraaq »

Didn't follow in lab 8 grolm pits either.

Might be those step on tile type of portals that won't use /gctome for now.
It is very hard if you specifically build a GC hara.
xclusive
Second Leutenant
Second Leutenant
Posts: 95
Joined: Tue Apr 14, 2020 1:24 am

Post by xclusive »

I didn’t have any issues with UC following in lab 8 to grolms. Actually it was somewhat of a struggle to keep him from walking into them.
Post Reply