Changelog

Important updates regarding the game or forum

Moderators: Gods, Imps, Architect

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Lordlava
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Post by Lordlava »

31 October 2020
1. 4 x Feast of Hallow Hallows Personal Quests (based on rank).
1.1 <=Sgt Maj = Haunted Castle
1.2 2ndLt to Col = Ruins
1.3 Brig to FDM = Valley f Death
1.4 Noble = Holding Cells
2. Image characters now respawn the same as normal characters. If grave the 1-2 mins after grave disappears. If no grave then 4-5 mins after death. Builders can override this time via data[102].
The Lord of Molten Rocks
Marky
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Post by Marky »

4 November 2020

1. New area Memory Lane is added.
2. Amulet of Memories is added.
Marky
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Post by Marky »

6 November 2020
1. Gatekeeper fights can be viewed from Lab13. There is a special area created.
LazyWarrior
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Post by LazyWarrior »

6 November 2020
1. Gatekeeper fights can be viewed from Lab13. There is a special area created.
2. Cohors chests are now weighted so you are slightly more likely to get a certain piece of the belt from each chest.
Lordlava
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Post by Lordlava »

7 November 2020
1. New builder commands added to help builder work quicker and easier
2. Initial debug lines added to Monster Lotto kill code to try to narrow down source of mysterious crashes
3. Clan floor space around the vault cleared. I do not have an active clan alt so it needs testing on add item, add carpet and destroy. No doubt I will hear if any of it fails.
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Lordlava
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Post by Lordlava »

22 November 2020
1. Portal to spelling area added to Monster Lotto to help with spelling GCs on level 7-9.
2. More debug code added to help narrow down the bug that occasionally causes crashes in ML room.

21 November 2020
1. Changes to the La13 step portal to make them more generic and CGI controlled. These can now be reused elsewhere in the game.
The Lord of Molten Rocks
Lordlava
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Post by Lordlava »

29 November 2020
1. RD2 gem maximum increased from +12 to +14 and the probabilities slightly improved.
2. New builder commands/CGI to improve SIGHTBLOCK functionality.
3. More debug code added for Monster Lotto crash bug.
4. Greater god command to allow skills/attributes to be added to an item. Useful where testing accidentally destroys items. :-)
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Lordlava
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Post by Lordlava »

15 December 2020
1. /amulet modified to add new items
2. /armour modified to add new items
3. Imp/builder command /xmas added to create Xmas portals
4. Imp/builder command /findxmas to find Xmas portals
5. /countportal command added to show how many Alladin and Xmas portals are active
6. countportal message added when you login
7. Frosty's cave and Xmas portals (snowmen) have been added.
The Lord of Molten Rocks
LazyWarrior
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Post by LazyWarrior »

17 December 2020
1. Lich added, he is in the catacombs under VoD, recommend 3 very well geared nobles he is roughly as strong or a bit harder than giant barbarian.
2. Gorn robes added to /armor, made from gorn fragments from lich.
LazyWarrior
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Post by LazyWarrior »

18 December 2020
1. Fists of heaven str req lowered to 90, now useable by Seyans and WLRB Necromancers.
Lordlava
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Post by Lordlava »

1 January 2021
1. Fixed a number of missing Trainee Imp and Trainee Usurp commands
2. Added more debugging to the ML code to try to fix the random crashes
The Lord of Molten Rocks
Lordlava
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Post by Lordlava »

2 January 2021
1. Moved map addresses that were hard coded to all being updateable via CGI. This now opens up more possibilities to play with maps in a more flexible way.
The Lord of Molten Rocks
Lordlava
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Post by Lordlava »

8 January 2021
1. Error check on Mirror3 command that gave wrong message has been fixed.
2. Character data validation code added to Monster Lotto kill add to try to fix mysterious crash bug.
3. Trainee imps can now have infravision
4. Admin now have access to /checkcar and /checkchars commands to test for corrupted characters.
5. Website server info modified to show free disk space and give low disk space warning
Last edited by Lordlava on Sat Jan 09, 2021 11:46 am, edited 1 time in total.
The Lord of Molten Rocks
Lordlava
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Post by Lordlava »

9 January 2021
1. Changes made to upper Grolm pents so that they do not drop graves unless they are carrying something. Axes replaced by equivalent WV. Will test to see if this works and is an improvement.
2. /prizeroom command added for staffers to be able to reach and distribute prizes faster
3. Special portals (like alladin and xmas) can now be allocated dynamically by builders. This means their location can be changed without changing code.
The Lord of Molten Rocks
Lordlava
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Post by Lordlava »

15 January 2021
1. teleport, teleport3 and use_castle_portal routines changed for the default recall points. This allows builder more control on where a player will recall to in a specific area.
The Lord of Molten Rocks
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