Ugh the old "Mercs are meant to go Seyan" spiel. Nobody makes a Merc to go Seyan/Necro/Ninja, because they're the hardest race to do it with. They even had to add special items that drop in the necro trial just for Mercs because they borderline can't even complete it without them.Sigtyr wrote:Well, take it back to v2 days, when Warrior and Sorcer were sub-classes for Mercenaries to go Seyan, OR stay a bit weaker then main classes are and was at that time. Making them stronger, means you could erase both warr and sorc classes, leave AH, AT, Seyan and Necro, as they are already filling the gaps those two sub-classes are missing.
So if anything was to change, maybe Sorcer should be nerfed instead, to line up with a warrior as the sub-class they are meant to be? And for your information, most classes need SS'ed or crafted gears to hit max on skills wanted. Don't see the problem for warriors doing the same? And for an AT to solo pent top UW, it need either SS'ed/crafted or prison gear, for a decent pent speed. Why is it so hard for warriors to do that? And my AH still uses gears to get max boosts and enough resist to go places, still having to swap around gears?
-Sigtyr
And I'm not talking about needing to use SS to "hit max on skills", I'm talking about needing to use SS to even use your skills at all. Tell me which one of your arch skills you can't even land in pents without SS gearr? I'm not talking about maxing out mods or getting resistance up with gear to go places... Every other race that gets an arch skill gets it with a base value in line with their higher max. How silly would it be if Ninja's got 75 base poison? Or Necro's got 75 dual wield? I just don't understand the logic behind why the Warrior of all races needs to get an arch skill that's less than 105? Ninja's arch skills are all 120, Necro's are 105, Sorc 105, Temp/AH 120, why can't Warrior be 105? If the reason is because they can use SS gear, well so can everyone else so should everyone's arch skills max at 75 and we can all just use SS sets for the skills we want to use? (obviously not)
So I appreciate the debate Sig, but I don't want us to get off topic bringing up a bunch of other balance issues. What's the reason Warriors shouldn't have 105 base Warcry with 75 base rest? I can understand if it was Curse2 we were talking about (I never thought C2 was an appropriate arch skill for a Warrior in the first place), but the skill debuff of War-curse doesn't scale with Warcry mod, so it's not like they're going to be curse-crippling anyone with it having a higher base.