Skua weapon activation restraint

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Marky
Brigadier General
Brigadier General
Posts: 318
Joined: Tue Nov 12, 2019 10:49 pm

Skua weapon activation restraint

Post by Marky »

Skua weapons can be activated, how nice.
But with some clumsy mousework, it can be activated by mistake.

Would be nice to have a command available to prevent accidental activation.

/blockactivate for example, as a toggle.
Drink
Webmaster
Webmaster
Posts: 178
Joined: Thu Sep 01, 2016 5:05 pm

Re: Skua weapon activation restraint

Post by Drink »

Marky wrote:Skua weapons can be activated, how nice.
But with some clumsy mousework, it can be activated by mistake.

Would be nice to have a command available to prevent accidental activation.

/blockactivate for example, as a toggle.
What did u blow up ;p
Marky
Brigadier General
Brigadier General
Posts: 318
Joined: Tue Nov 12, 2019 10:49 pm

Post by Marky »

Skua tit sword...some time ago.
I have one now again, and so far things go well... ;-)
Gambit
Captain
Captain
Posts: 138
Joined: Thu Jun 02, 2016 6:08 pm

Post by Gambit »

I'm sure the person who got after you feels different! I can understand rounding off the edges of the game, within reason, but misclicks can make uniques have a more cyclical nature.
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