Changelog

Important updates regarding the game or forum

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LazyWarrior
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Post by LazyWarrior »

12 January 2023
1. Polymorph potions added to alchemy.
2. Coconuts and lizard teeth necklace can now be obtained outside of lab2 for alchemy recipies.
3. Amulet of blindness no longer requires UC/SC so ninjas can wear it now.

8 January 2023
1. Lich and Barbarian King wepskills raised to 300 base, it was never intended to be possible to drop their wepskill mod under max.
Lordlava
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Post by Lordlava »

13 February 2023
1. New god command /4bb added to reset ticker that caused time to end when it exceeded the size of a 4 byte integer
2. Tick timers reset in the game so time should be saved for another 3 years or so.
3. If you notice any issues with timers, let me know
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Post by Lordlava »

17 March 2023
1. /checkchars command changed to check for invalid clan data. This includes future dates not reset for the 4-byte bug.
2. Players who were former clan members who were not able to join a clan should now be able to do so.
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Lordlava
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Post by Lordlava »

18 July 2023
1. Archived file can now be searched by IP address to find alts of characters that have not yet been restored. This will make it easier for the gods to find other antique characters forgotten or whose names are not quite precisely remembered.
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Lordlava
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Re: Changelog

Post by Lordlava »

18 April 2025
1. Server migrated from Red Hat 9 (2003 version) to Ubuntu 24.04 (2024 version) of the Linux operating system.
2. Form upgraded from pbpBB2 (2006? version) to phpBB3.3 (2024 version). Some of the layout may have been lost. Special thanks to Speller.
3. Client updated for new param options and new server.
4. Client updated so that pressing ESC when shop window is open does not stop walking.
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Re: Changelog

Post by Lordlava »

24 April 2025
1. Bug with chests giving special items with very long names fixed.
2. Bug with restored archive characters failing password test fixed - still needs to be live tested.
3. Bug with imp command "scroll" crashing server fixed.
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Lordlava
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Re: Changelog

Post by Lordlava »

28 April 2025
1. Bug causing Mirror3 to crack with long names has been fixed.
2. New command /checkitems run to find and fix existing items with long names. 46 items will now appear without their very last letter.
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Lordlava
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Re: Changelog

Post by Lordlava »

5 May 2025
1. Fixed field length bug that was causing the Player Quest web page to crash.
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Re: Changelog

Post by Lordlava »

5 May 2025
1. New command /whereis location added to say where the entrance to an area/location may be found.
This is a work in progress as some of the entrances have not yet been updated.
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Lordlava
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Re: Changelog

Post by Lordlava »

13 May 2025
1. New command /compname <name> to allow a player to change the name of their compulse. Please note that if this is abused then the privilege will be withdrawn.
2. Small tweak to the pentagram quest to stop a solo pent exceeding a solve of 10.
3. Colour change to "Orange" to warnings that spells are about to run out or have run out.
4. New waypoint 10 added to the start of the Sewers 3 quest (Underground 3).
5. Small tweaks done to Skeleton companion to marginally improve it.
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Re: Changelog

Post by Lordlava »

15 May 2025
1. Colour change to "Purple" to warnings that spells are about to run out or have run out. Too many people objected to Orange being the new Red.
2. Bug in invasion that could cause armies to respawn elsewhere in the game has been fixed.
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Re: Changelog

Post by Drink »

19 May 2025
1. Red/Purple flowers changed to a to a 2hour respawn from 4 hours (Will look at making it less, but halving it for now).
2. White Guardian changed to a 25minute spawn cycle, up from 6minute (too much murder!)
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Re: Changelog

Post by Drink »

26 May 2025
1. /moon command now shows correct time till next moon.
2. A second Dreadling Prince has weaselled his way into the sewers, this matches all other Sewers.
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Re: Changelog

Post by Lordlava »

29 May 2025
1. Auto-looting of NPCs

Auto looting of NPCs killed by a player or their summons.
The looting occurs on death, not entry to an area.
Looting does not occur if a different player kills the NPC, even if you are allowed.

Two new commands have been added and one modified.

/status has been modified to include the global autoloot status. {admin only]

/autoloot is a gods and imp command to globally turn on/off autolooting. [admin only]

/loot <options> turns on/off autolooting for a player and allows them to tailor what gets looted.
Options are:
Info gives status of options.
Gold turns on/off the auto looting of gold.
Scrolls turns on/off the auto looting of scrolls [Partially tested].
Potions should turn on/off the auto looting of potions [not implemented yet as I cannot distinguish between potions and other magic items].
Soulstones turns on/off the auto looting of soulstones.
Weapon1 turns on/off the auto looting of weapons not found on the original NPC template.
Weapon2 turns on/off the auto looting of all weapons.
Armour1 turns on/off the auto looting of armours not found on the original NPC template.
Armour2 turns on/off the auto looting of all armours.
Magical turns on/off the auto looting of any magical item.

Note that some of these groupings overlap.
The auto looter only needs to satisfy one of them to execute the looting.

These options affect a Player killing an NPC.
These options affect a Summons killing an NPC. The loot goes back to the owner.

Feel free to test this and provide any feedback of bugs or constructive suggestions.

Your mission is to test any combinations or permutations of the above to make sure the auto-loot functionality is robust and easy to use.
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Lordlava
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Re: Changelog

Post by Lordlava »

29 May 2025
1. Info option removed and it is now the default for /loot command
2. Scroll looting fixed and enhanced. Soulbinding should be fixed on the ones I am aware of.
3. Quite option mode added to reduce some of the noise from looting items
4. /lookloot <name> <options> added for staffers to be able to see and help other players.
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