Light change
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Light change
We know light is handy at low lvls when ur in dark places. But everyone starts focussing on infravision at some point and light becomes useless. Nor do lower ranks raise light above 1 base, cause that is enough to be useful and its a waste to put anymore experience into it.
But what if light countered Blind in some way. It sounds only logical that light might counter it (or cause it lol) but if ur half blind, more light helps to see things somewhat more clearly. This would counter necros a bit, but it sounds like a nice and usefull way to raise light just for that reason. Maybe mobs later ingame have blind and u can only win by raising light so the figths become doable.
Idea?
But what if light countered Blind in some way. It sounds only logical that light might counter it (or cause it lol) but if ur half blind, more light helps to see things somewhat more clearly. This would counter necros a bit, but it sounds like a nice and usefull way to raise light just for that reason. Maybe mobs later ingame have blind and u can only win by raising light so the figths become doable.
Idea?
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- Major General
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Should be casted on... Making it have the disadvantage of showing your position when stealthed due to the surrounding light change. Would actually counteract the fact that it would reduce blind's effect.Lordlava wrote:Question:
Light counter to Blind.
Should it be having the Skill (like Immunity) or actually casting Blind and having it active (and being very visible)?
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Asmodeus wrote:Should be casted on... Making it have the disadvantage of showing your position when stealthed due to the surrounding light change. Would actually counteract the fact that it would reduce blind's effect.Lordlava wrote:Question:
Light counter to Blind.
Should it be having the Skill (like Immunity) or actually casting Blind and having it active (and being very visible)?
Light should be on at all times. Thus making it easier to see you and so.... they can wave at you greetings of happiness and joy.
Equal rights for Unreal Characters.
Why would we discriminate against characters just because they are not real people?
Note most NPCs do not cast light unless they have the light spell and it is in a dark place.
The builders can change the amount of light cast by changing their base spell power.
There is also a field to indicate if light should be cast. I suspect this is regardless of how dark it is but I have not tested that.
Why would we discriminate against characters just because they are not real people?
Note most NPCs do not cast light unless they have the light spell and it is in a dark place.
The builders can change the amount of light cast by changing their base spell power.
There is also a field to indicate if light should be cast. I suspect this is regardless of how dark it is but I have not tested that.
The Lord of Molten Rocks
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- Baron of Aranock
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Making light a usefull spell sounds nice and all... but why does blind have to get pretty much directly nerfed as a result? It's pretty much completely unused by npcs, and it's not exactly the best spell in pvp unless you're fighting sorc/warrior, and even if you are its so easy to get higher res than blind can land on.
How about making Undead regen weaker based on your light mod instead.
How about making Undead regen weaker based on your light mod instead.
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To be honest the only NPCs I see casting light are the town NPCs, like the Guards, assuming this is true, then it means that blind in PVE will not be affected if light were to be used as a counter measure, but, don't listen to me though, I only spend time inside the temple lol
Also.
Skua the God of light and justice gave us the power to cast light upon ourselves to fight the evil demons and the cursed undead.
Following the principles of skua, undead should be weaker where there is light and viceversa, stronger when it's dark. So their normal power (OP) shines at night and becomes not so great in the daylight.

Also.
Skua the God of light and justice gave us the power to cast light upon ourselves to fight the evil demons and the cursed undead.
Following the principles of skua, undead should be weaker where there is light and viceversa, stronger when it's dark. So their normal power (OP) shines at night and becomes not so great in the daylight.
Don't just nerf blind, nerf them overall! for a short period of timeLazyWarrior wrote:Making light a usefull spell sounds nice and all... but why does blind have to get pretty much directly nerfed as a result? It's pretty much completely unused by npcs, and it's not exactly the best spell in pvp unless you're fighting sorc/warrior, and even if you are its so easy to get higher res than blind can land on.
How about making Undead regen weaker based on your light mod instead.
