Castle quest reset.

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Lurker
Colonel
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Castle quest reset.

Post by Lurker »

Doesn't look like castle quest is reseting when one goes seyan. Is this intentional?

Stalker is the character I noticed it on.
Lordlava
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Post by Lordlava »

That is a good question.
Normally players go Seyan about Capt or Major so it is not normally an issue either way.
I think going WL rebirth reset the quests.
I can't remember about Necro...

I am happy either way but we should be consistent across the resets.
The Lord of Molten Rocks
Cloun
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Post by Cloun »

Rebirth does reset the quests, as it resets everything(poles/fks etc) where seyan/necro do not. For that reason I would assume necro does not reset either

Side note to LL: These days, NOBODY seyans at capt/major because you have to complete lab 12 first, so from what I've noticed it's typically around ltcol/col


I've always thought that lab 11 should also have access to the seyan GK, as mercs can arch there, but temps/haras should still have to complete lab 12 to arch
Lordlava
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Post by Lordlava »

Hm...
I thought a well equiped Capt Templar could still do Lab12 but it has been a while since i went seyan.
Not that it is important.
I am happy to make a race change consistent all rest castle or none.
I suspect the rationale was that lab poles are not reset.

Actually castle poles can not be individually reset.
The Lord of Molten Rocks
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Colonel
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Post by Lurker »

It would make sense to me that going seyan/necro resets castle quest. Since every other quest gets reset as seyan/necro. Definitely expected it to get reset, didn't bother grabbing the first set of dragon pieces assuming reset happens when you seyan. Obviously the poles shouldn't reset as that is normal for seyan/necro.
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