Doesn't look like castle quest is reseting when one goes seyan. Is this intentional?
Stalker is the character I noticed it on.
Castle quest reset.
Moderators: Gods, Imps, Architect, Guardian
Rebirth does reset the quests, as it resets everything(poles/fks etc) where seyan/necro do not. For that reason I would assume necro does not reset either
Side note to LL: These days, NOBODY seyans at capt/major because you have to complete lab 12 first, so from what I've noticed it's typically around ltcol/col
I've always thought that lab 11 should also have access to the seyan GK, as mercs can arch there, but temps/haras should still have to complete lab 12 to arch
Side note to LL: These days, NOBODY seyans at capt/major because you have to complete lab 12 first, so from what I've noticed it's typically around ltcol/col
I've always thought that lab 11 should also have access to the seyan GK, as mercs can arch there, but temps/haras should still have to complete lab 12 to arch
Hm...
I thought a well equiped Capt Templar could still do Lab12 but it has been a while since i went seyan.
Not that it is important.
I am happy to make a race change consistent all rest castle or none.
I suspect the rationale was that lab poles are not reset.
Actually castle poles can not be individually reset.
I thought a well equiped Capt Templar could still do Lab12 but it has been a while since i went seyan.
Not that it is important.
I am happy to make a race change consistent all rest castle or none.
I suspect the rationale was that lab poles are not reset.
Actually castle poles can not be individually reset.
The Lord of Molten Rocks
It would make sense to me that going seyan/necro resets castle quest. Since every other quest gets reset as seyan/necro. Definitely expected it to get reset, didn't bother grabbing the first set of dragon pieces assuming reset happens when you seyan. Obviously the poles shouldn't reset as that is normal for seyan/necro.